Allow 15 minutes for each student, pair, or team to work on the computer and a roster. Here's a great solution for the “one-computer classroom”. ![]() This process is repeated until all teams are rotated back to their own projects. When the interval is over, again they rotate one project clockwise. The team discusses and/or provides written feedback of the project. The Interval Timer is set for 3–5 minutes. All teams rotate one project clockwise so they are all standing in front of another team's project. After the next 30 seconds, the other partner shares while his/her partner listens.Įach team posts their project in an area of the room. To equalize participation, have only one partner share for the first 30 seconds while the second partner listens. At the end of the interval, they quickly find a new partner and discuss the same question or a new question posed by the leader. Ask the class a question and have them discuss it in pairs. The student who was the Recorder now becomes the Measurer. After 5 minutes, students rotate roles in numerical sequence. For example, the four roles of a science project could be: Write four roles related to the project in a central location. Let everyone on the team get a chance to fulfill each role. When the time's up, it's the next person's turn to: Make sure everyone gets his or her turn for the equal amount of time. Favorites (Hobby, subject, color, pet…).Here are some getting acquainted topics they can discuss with their partners: They form a new pair after each 2-minute interval. Partners have two minutes to learn as much information about each other as they can. The big numbers and the visual progress bar will alert them as to when the alarm will go off.ĭo you have a large group and want them to get to know each other in a fun and fast way? Have the group form pairs. When working with individuals who don't grasp the concept of seconds and minutes, use the Seconds Timer. Seconds Timer for Youngsters and Special Education These 5–10 seconds improves students thinking skills and how they respond to a question. When time is up, select a student to respond. Ask the class a question and start the timer. Have students count down in unison "5-4-3-2-1." When the alarm goes off, it's time to be seated or quiet. If they do get the answer correct, reset the timer. If students don't have an answer by the alarm time, give them the correct answer. See if they can have their projects put away, desks clear, and all are seated before time's up. Inform students you plan to set the timer for 3 minutes. Make the most menial tasks fun when you challenge the class to “beat the clock”. Keep those conferences on schedule using a timer.Īfter a presentation: Set the timer to as long you want to entertain audience questions. ![]() When the alarm goes off, it's time to take a break and allow participants to process their new learning. Project for students how much time they have remaining so they can manage the amount of time they spend on each question or test section. Give students 20 minutes for their reading assignment or free reading time. ![]() Set the time for students to work on a new skill independently, in pairs, or in small teams. Inform teams that when their time is up, they will have to write their decision on the board. Teach students to quickly make decisions. Project the timer for the class to see how much time is remaining before lunch is over. Everyone will know exactly when he or she needs to be back in their seats. Have students work in teams to list as many ideas as they can in the time allotted.Įnd breaks on time, every time with a countdown. Set the time to 5 minutes on the Hourglass. Ideas and Activities for Teachers and Presenters CountdownĬlick any link for more TimerTools ideas and activitiesĬountdown Timer, Hourglass & Seconds Timer
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